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I started collecting Lego earlier this year - I’m loving it so far and have started a fairly decent collection (whilst putting somewhat of a dent in my wallet!). But I started thinking about the sales price of Lego when the new Architecture and Speed Champion 2020 sets were announced. Both of these carry a substantial increase in price compared with their 2019 counterparts.
I can justify Speed Champions because these sets are now wider than before, and therefore look much better, however it just got me thinking about how much we could be spending on Lego sets in the next 5 years.
So does anyone have any thoughts on this, or is anyone concerned about possible future price increases? Do you think it
s justifiable if the sets continue to improve (eg Speed Champs). I’d be interested to hear what Modular collectors have to say, considering the first building cost £90, and the 2020 model costs £150.
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Someone also pointed out that economies of scale can have a big impact as more sets are distributed. So while I think it ‘feels’ like Lego gets more expensive, obviously true when the price itself increases, I think they try to mitigate increases in actual $$ with providing more detail & more pieces as you’ve seen in Speed Champions, so over time the price increases aren’t as much as you might otherwise think.
Also, a product should never be cheap(ish) if it should appear and feel valuable.
For example, in 2020 we'll get many Friends sets that have been made recently, like the Hair Salon or the Hospital. Some of the 2019 sets were like these as well. These are common re-releases that happen in many everlasting themes, I have nothing against that, I totally get the logic. However, these sets have become increasingly simpler when compared to previous ones. Even Mia's House, from 2019, has nothing to do with previous Friends houses.
But let's get back to the Hospital.
#41318 -> from 2017, 871 pieces, 99.99€ (0.115€ per piece)
#41394 -> from 2020, 379 pieces, maybe 64.99€ or 69.99€ (0.171€/0.185€ per piece)
Not really a big inflation difference from 2017 to now. The set became much simpler and yet more expensive. And back in the day, 100 parts used to mean a lot of bricks. Nowadays, 100 parts are like 60 1x1 studs, 20 1x1 plates, 10 flowers and one or two bricks (I'm exaggerating, I know). I believe this is (one of the reasons) why many people feel that LEGO is getting more expensive.
Given that there is a lot more LEGO product out in the market, I'd be hard pressed to believe the quality has declined.
Additionally, 'feeling' that the price is more expensive doesn't necessarily mean it is more expensive.
there is another thread where people discuss how sets that remain assembled for long periods of time tend to loose clutch power. Perhaps that is what happened? Based on this, when I took down my winter village, I decided to take it completely apart. brick by brick before storing it all.
LEGO, likely reflecting the current market, has a focus on themed sets, and does not produce as many basic brick sets. As I recall, LEGO has higher margins on basic bricks, so it's certainly market-driven adjustment.
I'd also posit that far more research and development goes into design and production of modern sets. It's not just stock photos of the set or bricks...
But the $4-5 price for the Collectible Minifigure line is bonkers!
For example, in 2019 TLM2 and Hidden Side sets were 33% off at Amazon (and other retailers) within weeks of them being launched. I don't know if this is just those themes that were selling poorly, or whether it happens with all themes. And is this commonplace with other (not Lego) products?
Surely with the percieved high RRPs and immediate discounting, this will just hurt Lego retail, because people will choose to buy elsewhere.
But people don't like to acknowledge that a product is historically cheaper. Then there is less to complain about.
If Super Mario Bros. 3 for NES was $49.99 in 1988, and Zelda - Breath of the Wild is $59.99 in 2017...
Then I have nothing to complain about when it comes to video game prices...
I’ll also stand up & reiterate conversation from earlier. If you can go through the toy department, look at what every other company puts out for boxes of plastic garbage for the same $50, it does bring a new perspective to the quality & value of Lego.
Games of yesteryears are expensive because of the cartridge ROMs, meaning the BOM cost itself is already there no matter the development cost.
Second, back then all game systems use vastly different hardware platforms with their own specific development tools. If you try to port a game from Megadrive to Snes, you're practically rewriting the game code from scratch. Nowadays everything is streamlined with unified development tools, compatible resources and libraries that once you write a game for PS4, it can easily be ported to XBox etc.
It makes no sense to use the inflation calculator without understanding the underlying nature of the product or the industry you're comparing with.
Comparing Lego bricks with video games is also apples against oranges. Video games once created can be duplicated in millions of copies with minimum cost to each copy, you can't do that for Lego bricks which had a minimum BOM cost due to the physical bricks.
Video games, like movies and computer software, can be pirated fairly easily by consumers, unlike products like Lego, this means they have already marked up the pricings to reflect the possible loss of profit due to piracy. Which is why even if a studio spent 200 millions to make a movie, even if there are rampant illegal downloads of their movies, they still made hundreds and thousands of millions of dollars.
The thing going for Lego bricks when it comes to reducing cost throughout the years would be:
1. Economies of scale (i.e. mass production), the bigger the production volume, the lower the cost for each copy. In the 80s and 90s, it obviously costs more for TLG to produce a product due to lower economies of scale compared to now.
2. Low labour cost, like how in the last 10 years or so TLG shifted to countries that had very low labour cost to offset their production cost and increase their profit margin.
3. Shipping cost. It may be cheaper to ship out from China or Mexico than from any EU country due to stricter requirements needed for the latter.
3. Product quality. Believe it or not, a slight reduction in QA control at the factory can increase the yield rate at production which in turn boosts the profit.
One way of determining whether a company's product is overpriced or not is to see their annual P&L figures. Check Apple, Microsoft, and all other successful companies, do you think they arrived at the current state by selling cheap products for the past 30 years?
Another way of comparison is against similar products at similar price range. Example, a $50 Lego brick set versus a $50 Oxford brick set (one made in China the other made in Korea). How many bricks are you getting for the price, are the bricks of good quality etc. You can even compare with a $50 Transformer or chogokin robot, though it will be more of an individual's preference than anything else.
In short, there are lots of factors affecting a product's pricing and whether the product is deemed overpriced or not over the years, that a simple inflation calculator simply cannot capture.
as for entitled players, players who pirate, players complaining about "greedy game devs" can convince a lot of devs to undersell. though they can also push others to rely more and more on whales.
If something costs 'A' in 1985, and the same product costs 'A' in 2020, the simple conclusion (or the anecdotal conclusion) is that comparatively, the product is cheaper.
Or more importantly, temper the bellyaching...