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Comments
Mass Effect 3 was the final straw for me with EA, I had ME & ME2, but I was going to wait six month to see what others thought of the game, then my brother bought it for me for my birthday. Quickly, I heard from others how short the game played without any DLC (seems like 60-70% of the game was ripped away for DLC), plus the pay to see the full ending issue. I only have all the DLC for ME3 cause I got several dozen XBL points cards for presents with nothing else to spend them on, else I wouldn't have the DLC.
Game companies can hire all the psychologists they want, seems the pay-to-play model is already burning itself out, hearing more & more others complaining about this stuff, saying thanks, but no thanks. What these companies need to realise is, that should the general consumer decide this isn't right & walk away, they are screwed, video games aren't necessity.
On the one hand is the fear that these might be the only official lego GB ghosts TLG do, and dimensions might be the only way to get them, so for a purist they're almost must haves... on the other hand, i'm just not that impressed by their execution.
Mr. Staypuft is okay, but that Slimer is just awful... so awful I - (can't believe i'm saying this) - might NOT actually bother with it at all... *shock face!*
It's just too much like something a child quickly drew from memory, after having only a fleeting glimpse of the 'real-ghosbusters' comics version, (and then with the page that was shown having itself been 'phoned-in' by the worst artist on the payroll, shortly before he got sacked for being rubbish at drawing Slimer)...
...Wow. Never thought i'd ever hear myself say i'm not buying the official Lego Slimer for my GB team.
*Thus begins the forlorn hope that they do a regular lego set later, containing a film-version Slimer*
There was no need for any DLC with ME3 to get a decent game out of it - I never played any of the DLC, nor did I even bother to download the alternative ending and it was still one of the best games I've ever played with a far above average amount of content and a perfectly good ending, especially for people mature enough to contemplate what constitutes life, and the place of AI and synthetic life in the universe should we (or others!) create it. I think you missed out on a great game because of nothing more than completely incorrect hearsay by the sounds of it.
But your general point is perfectly correct- there are way too many studios selling you half a game and charging you for the rest now. Call of Duty is an obvious offender, you're lucky if you get 6 hours out of the main storyline nowadays and the multiplayer has become dull and uninspired. Games have typically been good value for money - if a game lasts 20 hours and you pay £40 it's working out at about £2 an hour of entertainment whilst a Bluray might last 2 hours and be £15 so you're looking at £7.50 an hour. But with games like Battlefield Hardline and Call of Duty's gameplay dropping to about 6 hours of worthwhile content, their price per hour of entertainment has increased to about £6.67- they're barely competitive with movies anymore, and movies were always grossly overpriced.
That's why I'm intrigued to see how much content say a Lego Dimensions level pack has - at £30 it ideally needs to come in at about 10 hours of gameplay. But I doubt it'll even approach that. The cost of the figures makes it a bit more messy, but I wouldn't be surprised if a level pack is only an hour or two of gameplay, and even discounting the physical product, that means Dimensions could be the most expensive common form of entertainment yet.
This is all very rough back of a napkin type stuff though- you have to also factor in the quality of entertainment, but I think that only justifies an increase in cost per hour of entertainment so far, and I think @cheshirecat is right - this could stretch that to the point of royally pissing parents off. Parents wont be happy blowing £30 only to find it's kept their kid quiet for a mere 2 hours, and even 5 hours will probably be short enough to annoy - taking a kid out on a Saturday morning to buy those things for £30 only to have them saying they've finished it and are bored by 4pm the same day isn't going to go down well.
Secondly theres just the overall cost. When after six months, say christmas and birthdays, you stand back and realise that you've spent hundreds of pounds on a computer game. Then people will work it out before buying anything, as Huw did, and the daily mail will get a hold of the number and they'll cause an outcry. Possibly justifiably.
Im also a bit worried about the game - we love LEGO games, although there have been a few duffs (LEGO movie for one) but their strength is in the story - that you can reconcile much of the game to the movies. Without that, they're fairly repetitive linear puzzles and doing the same thing with just different characters could get old quickly.
Disney infinity is kind of similar, the marvel games themselves aren't great and doing them with different characters doesn't add much. Without the construction side of the game they wouldn't be worthwhile unless heavily discounted. But through in the without limits stuff and they've become great value for us.
As for COD, the current 'benchmark' for FPS games, lack of a decent single player campaign is the least of its offences... The longer its reign continues, the further down the drain FPS games will be dragged & I think we're not far from the treatment plant now...
I hope that the Lego Dimensions game isn't like most of the DLC fests that have become the face of modern gaming. I have enjoyed all the previous Lego titles, it would be a shame for Tt Games to go in that direction, because at that point it pretty much leaves me with Nintendo, Eidos & very much little less to look to for gaming.
As far as the cost of LEGO Dimensions goes, I'm not sure what to expect, but it seems to me that the packs have much more lasting value than some of their competitors. The starter pack is being advertised as forwards-compatible (instead of you needing to buy a new starter pack to use each new generation of figures), and the fun packs, level packs, and team packs are actual toys with play value of their own instead of just static figurines. And even the "toy pad" gameplay seems like it uses the figures as more than just decorative memory cards. It's hard to imagine that parents who would gladly pay $15 for one to three static Skylanders figurines they've never heard of would balk at paying the same for a familiar buildable LEGO minifigure and vehicle.
Yes, I know there are plenty of naysayers to the whole "toys-to-life" product category in general. But at the same time, those naysayers don't seem to be taking much of a bite out of these toys' profits.
So I have to leave r/masseffect and come to Brickset to hear a well thought out and rational explanation of why ME3's ending was fine. Well played, sir (I pretty much agree with you - though I think the Extended Cut was in general 'A Good Thing'). I played it through (with all DLC) the first time a few months ago and thought it was fine - it left me feeling a bit empty, but that's because it made such a great universe and I knew it was over - same feeling as you might get when you finish, say, Harry Potter or Friends or something, but the ending itself was fine.
I think the reason why it's used as a poster child for "EA sucks", "DLC sucks" etc, is that it was shaping up to be a really great game from a studio which had a reputation for really great games but the fact that there was great content in DLC left a sour taste in people's mouths - you feel like you're getting an incomplete game. That and some of the DLC has been more or less confirmed to have been cut from the original game (the character Javik, for example) as a money-spinning exercise
VorpalRyu said: Play through! It's brilliant. The Citadel DLC really shines through as what DLC should be. It was basically a tribute to the fans and to the characters Bioware created. Leviathan is good as well, and goes a decent way to explaining the ending. Give the multiplayer a shot, though - the people who are left are the people who properly enjoy it (the trolls etc have moved on) and it's pretty fun.
Ok, so bringing this back on topic somewhat: If DLC is well thought out and a decent improvement on the existing game, it's worth it. When it's tons of small things which don't add a lot to gameplay, it's annoying - not only that you're being pestered to buy these things, but the feeling that you've been sold an incomplete game. I guess Dimensions is a bit different as the whole premise is that you add and remove characters that you want. Micro-transactions (well, not so micro) are built in to the whole gameplay mechanic - conveniently enough.
That said...£700+? That's crazy. Even factoring in the fact you're getting some physical bricks...bonkers. My Mass Effect addiction (including the oh-so-expensive DLC) can hardly have cost me more than £50 with all the main story-related DLC (thanks to some Steam sales).
But I agree, some companies are just cutting the game and selling it to you for extra. The warning sign to me seems to be the growing trend of DLC that's available on release day - if the DLC Is available on release day, that means it was ready for the games release (even if patched in) and so should have been part of the core game.
Developers should not be even beginning to work on DLC until a game is released- they should be working up to the release to make sure it's as polished as possible.
There's nothing more insulting than buying a game that's buggy on release and barely works, oh but the DLC is available because "We spent more time figuring out how to milk you rather than sell you a working product to start with".
If its the latter I can't see a gotta-catch-um-all approach would work with a kids video game. Add in Lego collectors/resellers buying and I can imagine real availability issues. If someone buying the game in December can't get some of the September packs at all that's just crap.
If its the former then perhaps its also to help spread content release dates which would bode well for unrushed decent sized download updates for new level packs etc. Of course it could just be to maximise revenue by spreading release over 12 months.
Such a wide number of packs, legos known manufacturing issues, the insane popularity of Lego and Lego games, some great and new IP tieins and non gamer interest in key exclusive Minifigs mean I'm expecting some severe shortages of some of these packs. Which for a video game seems like a terrible idea, if you've got Disney infinity and want to play the hulk it needs to be available to buy or the whole toys2life thing starts to fall down.
Not it sure the lack of availability is that odd, that's all.
the problem is they don't sell you a game but merely a license to use it the way they intended, which I think was clearly demonstrated by some company when they took away from people some games they had bought.
wouldn't it be partly the fault of buyers that packs are so expensive? it seems normal to have minifigs cost 10 to 20 € on the aftermarket, and I guess people buy them, or they would sell them cheaper. I don't care if the minifig only comes in a 500 € set, or is a SDCC exclusive, 10€ is already overpriced.