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[Edit] - I've finally pinned down what I think is dodgy about that image. The groupings of figures make no sense. They're not grouped by franchise or even by 'owner' (WB, Marvel, Disney, whatever). They seem to be totally random. If I was designing a box, I would put figs from similar franchises next to each other. Even the gaps between figs don't come between logical groups.
- to be fair it looks like their source was a German video game shop that listed it early at €69.99 so the UK price may or may not reflect that - apparently that listing has been taken down though.
For the record, I plan on getting both it and Dimensions and let the spoiled kids decide :)
Sourced from a major US retailers website listings. no pictures or details of vehicles were seen just the basic formats ie Fun pack (Benny) or Level pack (Back to the Future)
Confirmed 2 level packs, 2 team packs, 3 character packs
Character packs
Laval
Cragger
Eris
Team packs
Scooby-doo no details on what 2 figs but going by box top, scooby shaggy
Jurassic World again no details on two figs but going by other team packs having their two minifigs next to each other, any ideas what two figs next to each other? one is likely to be chris pratts character
Level packs
Simpsons no details on fig or extras but likely to be Homer as hes next to marty
Portal Yes this is coming the position of the fig thats supposedly chell fits with this information as well.
Until I see anything official I'll remain skeptical, but I don't think that there's any franchise that could convince me the starter pack + the addition level pack is worth the UK RRP that's been listed.
Im a huge fan of the HL/portal universe and ive zero interest in seeing it in Lego form, no matter how cheap it is.
I don't know the ins and outs of what games might be being developed for future but plenty of companies have used toys etc aimed at kids far younger than their target age to set a subconscious market for the future.
Also the money from the licensing agreement could be used for further game development.
FYI I remain skeptical until I see anything official, it's not unheard of for companies to list preorders on rumours to gauge interest if the rumours turn out true. I'm just playing devils advocate on the idea that it might happen.
Lets also not forgot L4D 3 which is also rumored to be in the pipeline and i would thought will 100% come before Portal 3.
Also not 100% sure, but they have only just completed the new source engine 2 which will run said games.
So yes, could understand Portal being on Lego dimensions if the release date was 2025
It doesn't mention Portal anywhere but the title (interestingly for those hypothesising it refers to the starter pack's portal that's actually called the vortex in the description) so it's very possible that it was listed based on the rumours already circulating.
To be honest if it is £100 RRP in the UK it can't see it selling and anyone stocking it will likely slash prices.
By contrast, LEGO Dimensions is being purposefully marketed as "future-proof" — in other words, all future LEGO Dimensions expansion sets will be compatible with the current starter set. So LEGO might be counting on that to help their starter set stand out as more valuable than those of their competitors. Whether buyers care enough about that to look past that high price tag, well, that remains to be seen.
If they plan to release updates for new packs as they come out, this will get costly, at least on the console networks. This costs game devs big money & someone has to foot the bill.
If they are including all the data on the disc, they can only store a finite amount of characters, maps, etc, no matter how good the compression is. If all the data is there, this game will run its course & be done within one or two, possible three upgrades of the other toys to life games.
They don't do that any more, so the cost is gone. This was led in large part by Minecraft, which is successful in part because it's continuously updated and they had a choice, drop the charge and allow games to update and improve, or don't and fail to get big games like Minecraft on your platform.
This has been important, as games like Grand Theft Auto, and Diablo 3 also continuously add content and are massive sellers.
Given that some games, such as Halo: The Master Chief collection had a 20gb day 1 patch on the XBox One and was only selling for £30 - £40 at release, I don't see that content packs selling at £30 and probably only containing 500mb - 2gb of content at most will be cost prohibitive to distribute digitally. The content pack toy is effectively just a flashy DLC code at the end of the day, you stick it on the platform and that enables you do download and use it. Microsoft gets a cut of the sale of the content pack (which it gets anyway on all XBox products because the branding is licensed, and you can't release unbranded Xbox games).
The same is largely true for Sony and it's network and policies.
There is no cost reason why continuous updates would be a problem on both current and last gen consoles nowadays.
I'm not convinced it's 100% good for gamers though - look at the tat we've had released. Assassins Creed Unity was outright broken on release, as was Battlefield 4. At least with charging for updates it forced developers to get it right the first time, or face a penalty for having to correct afterwards.
Really, it's a double edged sword. We can now have more dynamic content in games, but we also have to suffer games that are outright broken on release with the attitude of "let's fix it later as there's no cost to doing so now".