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Comments
I think for an AFOL I am a relatively slow builder, not through lack of skill, sight or dexterity, but because I often stop to look at the pieces I pick up. Therefore for me sets that take the longest are sets that have the highest amount of unique pieces, interesting colours etc. I just built the Chima set Rogon's Rock Flinger this afternoon and that was quite a slow build because of the large number of technic pieces and blue/grey pieces that made me stop for several moments at a time.
If you are trying to extend your building experience, rather than looking for the biggest, most complicated sets try instead to assess your building habits. Are you building everything quickly because you get that child like excitement of wanting to get to the finished article? Do you make any MOCs? If so think about what you might have done if designing the set in front of you, or think about what else those pieces could be used for, even if you don't make any MOCs this is an interesting exercise that might help you look at Lego design differently.
Some people enjoy speed building, and that's great for those that enjoy it, but for me it's about taking the time to savour the experience. Everyone is different, you just have to find what you enjoy the most about the building experience.
It is fun looking at how the designer of a set chose to represent a feature such as a statue in Trevi Fountain in the Architecture series. Most builds have details worth studying and enjoying. So why not enjoy your effort at a slower pace? There will be times when we have to build something quickly, but most of the builds are slower around our place.
My approach is not about being slow, that's just a happy side effect, it's about savouring. I know that it won't be the same for everyone, we're all different and that's part of the spice of life.
Out of interest @glosminifigfan do you make any MOCs?
@Shib well I have started to make some MOCs yes. I have recently submitted a small MOC to Lego Ideas (see my profile if you are interested), and I have a few others in the pipeline. I would like to start a modular building MOC soon.
One thing to try as a slowing technique is to try to make something different from the pieces of a set. With the larger multiple bag sets I have occasionally tried to make something with each bag as I open them before then taking it apart and making the model by instructions. It wouldn't appeal to everyone but I find building mini MOCs that way quite satisfying as my parts pool is quite large so it gives a nice way to work with pre selected parts.
You could also slow things down by, for example, photographing the build every ten steps. Improve on that by keeping all the built parts still, so you can do a movie from the photographs at the end. Works if you enjoy photography.
Or select the parts for the next 10 or 20 steps, then build a small MOC from just and all those parts. Then break it and add to the building. Works if you enjoy thinking about parts and building MOCs.
You can also select the parts for the next 10 steps, and jump forward that many pages in the booklet. Can you build all those steps without looking back?
1. As the number of pieces increases it takes longer to identify and/or sort the needed pieces
2. High piece counts usually mean a lot of small, detailing pieces that take a slightly longer time to attach and might require straightening, as opposed to bricks
3. If there is a predominate color, the identification will also take longer
4. Sets with bags that share numbers take longer than sets with individually numbered bags
5. Instructions that have more pieces per building step (Creator Expert) take longer
You can guess where I'm going with these points. The "Advanced Models/Buildings" hits all these points, and so I suspect are not only longer to build due to part count, but also take longer per part. The latter is offset by the repetition present in the models, though.
It's the same really with creator sets since they have so many bags and all unnumbered. I remember getting the camper van and it took me 2 evenings to make because it's quite an involved build, number of pieces and the fact there are no numbers.
It's also the complexity. A city set of 500pcs would be fairly basic compared to creator or technic of the same size.
It's a good thing that they take longer. I love how technic sets look like a mess until you get within the last 20% of the build and the outer shell starts to take form and they look more and more like the final model.
as a whole, I expect the modular buildings to be faster for relative piece count, compared to sets with strange angles (SSD, Sandcrawler, and ISD) so if your looking to build the way you always have but want it to take longer look to the strange ones (assuming they are in your interests)
During the build, I power through, as that's how I enjoy building the most - I think deliberately putting off building by making mini MOCs (good idea, btw!) would drive me to distraction!
I have to say that longer builds are not necessarily more enjoyable, particularly if half the build time is searching for pieces (Medieval Market Village with no numbered bags) or trying to work out what the next step in the instructions actually is (UCS R2-D2 head springs to mind)...
I personally tend to speed build (I just can't help it, once I get into it :D), so if I want to savour the experience of building a new set, I tend to mix the numbered bags in one big pile, and only look at every other step.
I found that for the most part, the build rate was pretty consistent with the number of pieces in the set-- that is, you can take the number of pieces, and multiply it by a consistent factor, and get ~roughly~ the corresponding amount of time it will take to build.
For the sets I used, I found that the biggest other factor was looking for parts. If you've got numbered bags, it helps reduce the build time (less time searching), and if the set's smaller, that's helpful (fewer bags per "number").
I was hoping it might reveal differences in complexity with themes-- that is, maybe LOTR sets might take longer to build than Dino sets, because the age ranges might be different, but I didn't see any clear pattern (the sample size seems too small).
I expect that Technic will be a lot slower. There's a lot more dexterity involved in plugging pegs and axles into peg-holes and axle-holes than there is in attaching studs-and-tubes. Plus, smaller elements take more dexterity, and they frequently make up a large portion of Technic sets (half-pins, short axles, etc). The question would be how much longer? Maybe I'll see if I can track a few Technic sets to add to my data and see how they compare.
DaveE
If you don't mind, what was your time per piece?
- reading the next instruction step & figuring out what piece(s) you need next
- finding the piece(s) in your pile
- assembling the pieces onto the model
And then there's additional overhead for things like attaching sub-models, opening bags, opening the box, flipping instruction pages, etc.
Here's the breakdown of sets I tracked:
Time/Piece Build Time Tot Pieces Start Time Set Number -------------------------------------------------------------------------------------- 3.41538 sec - 00:03:42 - 65 pieces - From Box Open - 9676 (TIE & Death Star) 3.87952 sec - 00:05:22 - 83 pieces - From Box Open - 9469 (Gandalf Cart) 3.80342 sec - 00:07:25 - 117 pieces - From Box Open - 3300002 (Holiday fireplace) 4.30882 sec - 00:09:46 - 136 pieces - From Box Open - 5883 (Dino: Tower Takedown) 3.93431 sec - 00:08:59 - 137 pieces - From Box Open - 9490 (Droid Escape) 4.41063 sec - 00:15:13 - 207 pieces - From Box Open - 6862 (Superman vs Power Armor Lex) 4.58559 sec - 00:16:58 - 222 pieces - From Box Open - 3061 (Friends City Park Cafe) 4.28405 sec - 00:18:21 - 257 pieces - From Box Open - 9471 (Uruk-Hai Army) 4.28782 sec - 00:19:22 - 271 pieces - From Box Open - 5885 (Dino: Triceratops Trapper) 3.77240 sec - 00:25:58 - 413 pieces - From Box Open - 9492 (TIE Fighter) 5.01253 sec - 00:40:01 - 479 pieces - From Box Open - 7961 (Sith Infiltrator) 4.18393 sec - 00:39:03 - 560 pieces - From Box Open - 9493 (X-wing) 4.47591 sec - 00:51:06 - 685 pieces - From Box Open - 7985 (City of Atlantis) 4.17551 sec - 00:51:09 - 735 pieces - From Box Open - 6869 (Quinjet Battle) 3.90851 sec - 00:50:33 - 776 pieces - From Box Open - 9473 (Mines of Moria) 3.58134 sec - 00:47:20 - 793 pieces - From Box Open - 5887 (Dino Defense HQ) 4.01975 sec - 00:54:16 - 810 pieces - From Box Open - 7962 (Anakin/Sebulba Podracers) 3.95870 sec - 01:29:28 - 1356 pieces - From Box Open - 10230 (Mini Modulars) 3.90603 sec - 01:42:32 - 1575 pieces - From Box Open - 10223 (Kingdoms Joust) 4.09497 sec - 02:25:10 - 2127 pieces - From Box Open - 10225 (UCS R2D2) 5.43420 sec - 04:10:31 - 2766 pieces - From Box Open - 10224 (Town Hall)
So, of the 21 data points, 17 of them are within the 1st standard deviation, and are pretty consistent. There's 2 low outliers in the 2nd std dev, and 1 high outlier in the 2nd std dev. And then the Town Hall is out in the 3rd.
The Town Hall I know took a LONG time to find pieces-- I explicitly recall sweeping for pieces many times before finding them, even though it came with numbered bags. Each "set" of numbered bags was still pretty big.
I'm not sure what it was about the Sith Infiltrator that brought down my time. It's got some Technic sub-structure, but so do a bunch of other models. It's not really clear to me (I wish I remembered at the time, but when I did it, I don't think it was that much of an outlier, since I didn't have a lot of data yet).
The lower outliers are strange-- The TIE & Death Star model is a really small set, so it could be that it was just a smaller overhead of paging through instructions. But that was pretty quick.
But the other low outlier was the Dino Defense HQ of all things, which baffled me (I remember being surprised at the time). I can't think of anything in particular that would have made that set go quickly-- I even remember accidentally knocking down part of the tower as I was building it and thinking it would hurt my time.
DaveE
I shall have to start doing the same. Hopefully I will buy another modular building soon. I notice that the Town Hall had a 14+ age recommendation, but the others generally have 16+, I wonder if that will change increase the time/piece.
So presuming you paid the RRP for the Town Hall, you paid 60 pence per minute of building enjoyment. Or £36 / hour. Definitely more expensive than the cinema, but with something to keep at the end! It does make me wonder whether I should consider selling some of my sets and investing in new sets as the majority of my enjoyment comes from the building of it.
It was sort of a pain timing myself, and making sure that I built as fast as possible with no distractions. Usually, I like building sets while watching TV, or I like to fiddle with new parts that I haven't seen yet. I've always been curious what separates the 12+ age range from the 16+ age range. For younger kids, I understand-- they sometimes have issues with spatial relations and physical dexterity. But I'm curious what the distinction would be between 12 and 16. Ha, I usually consider my purchases for what I get at the end rather than the build experience! I've even had a few sets that I never built, I just dumped them into my collection (although admittedly, not many).
DaveE