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future in lego and triple A licenses
we first got minecraft and although it was fun, now there is a overwatch theme, out my curiosity i began to think about what other licenses Lego may consider i n the video game market... with the popularity of games like the battle royal theme, or more conventional RPG style, even fps sense Lego surprised us with overwatch which is strange... {also what is with toy company's with surprising us with unexpected stuff like the Nerf scar H}
i dont why but i know there will be no GTA legos or red dead redemption set, also no call of duty due to the license in mega construx hands, there is a variety of sets and themes Lego could do, like 7 days to die and assassins creed, and half life... well... there is Nintendo and i am going to say no Pokemon cause mega construx... this is interesting time to be a toy fan!
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- "Battle Royale" games are a trending fad that won't last long enough for Lego's lengthy product design process
- Modern RPGs are too open-ended to have any marketably iconic locations or characters
- First-person shooters are generally too realistic or adult-oriented for Lego, with the exclusion of Overwatch and perhaps Destiny
The biggest difficulty with Lego making entire themes based on videogames is finding a sufficiently mainstream licence for their target audience. Everyone watches movies from time to time, but not everyone plays videogames. Everyone's heard of Star Wars, but not everyone's heard of Halo.I concur with @Baby_Yoda - one man's common knowledge is another's extremely obscure and weird obsession!
The diversity of battle royale games, however, stems from its player base. Take Fortnite, for example. If you had to play every match with exactly the same people, would it be nearly as fun? The actual gameplay (as far as I can tell, I'm not a hardcore player) is shallow and repetitive, with factors like accuracy relying heavily on randomisation. Because of this, it's very easy to start playing and winning straight away. You don't need to get good at the game to do well in it. This is highly appealing to children, who want that instantaneous reward for their efforts. Unfortunately, it also means the game lacks strategic depth. There's no such thing as using your favourite weapon like in CoD or Destiny. If you want to survive, you have to do whatever everyone else is doing.
My point is that this can't last forever. Players will eventually realise that after years of playing every single day, the only thing that's changed is the number of wins they've achieved and the frequency with which they encounter situations they're already familiar with. I don't think a game that relies entirely on social interaction, RNG and meta-reading will survive for more than a couple of years.
Although, I do agree with your point that small themes would be appropriate if Lego could get on the bandwagon quickly. However, I don't think it's in their nature to set a product line up without at least a small hope that its subject matter will still be popular enough to justify a continuation.
Or we could just not take that so seriously.
If you want to complain about themes, Nazis from the Indiana Jones theme normally trumps all other arguments.
(I'm not sure citing an implied mutant dinosaur holocaust has much resonance. But nonetheless, I'll beg off on this topic any further.)
In addition I would like to see Lego do a 2019 technic series of fighter jets much like they're doing high-end autos like the GT3 and Chiron. I recommend the A-10 warthog as the first set :). Can I also say here that I would also love a re-release of Green Grocer in 2019 xD.
If you really want an A-10 and have a lot of money, check out Brickmania.