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Best digital program for building....?
I have recently come out of my dark ages about 6 months ago. I have bought and assembled about 100 or so sets since then and feel I have mastered enough building techniques to start a few smaller MOC'S I have been thinking about. I have started messing around with the virtual building program on the lego.com site and was wondering if that was the best place or program to do it? It feels a bit clunky to me and doesnt always seem to have what I am needing. I realize that the more I use it the easier it will become, but before I spend a ton of time trying to master it I just wanted to make sure it was the one I should be at. Any help on this would be appreciated greatly. Also since this is my first official thread, I have to say I love the new forum here, This is the site I always used to keep track of my collection and now that the forums are here I find myself checking it daily. Also, being an adult collector it has helped set my mind at ease that there are alot more adults out there just like me :-).
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MLCad is the most widely used program for generating models in LDraw and it's pretty impressive. It's arguably harder to master than LDD, since LDD is aimed at kids, but far more powerful and less restrictive.
I can't claim to be an expert but I believe files are interchangeable between the two to some degree. I'm sure there's an expert here who can provide more info.
You can find out more and download it at http://ldraw.org/
Oh, and thanks for your comments :-)
That said, LDD can be VERY limiting if you use it as-is. In order to make it much more versatile, you need to enable the 'LDD Extended' building theme (originally referred to as 'LEGO Universe Mode' in ver. 4.0, this is the new enhanced mode for ver. 4.1). There's already a discussion about the updates in LDD 4.1, with a link to the instructions on how to enable 'LDD Extended'. Even with LDD Extended enabled, you are still restricted in terms of printed pieces, whereas the LDraw library has a lot of legacy (out of production) prints, but this doesn't bother me much - when I design something in LDD, I usually place a generic minifigure in there as a figurehead and then choose the best pieces to compliment the design.
I've designed small models in MLCAD and large ones (50,000+ elements). It's UI can appear a bit dated but everything you need is there. It just takes a bit of time to gain some experience. I learned more in one morning talking to another expert than the whole month before. LEGO Power Tools is also a good book on the subject (again, a little dated now but a great starter).
It has even a built-in "hose generator" (or something like that, don't now the name) and you can "test" technic functions.
could you not just map out the size they'll take up with pillars and flat bars, in stead of putting in the whole model...
If you want to make a high-quality 3d render, or generate printed instructions then MLCAD is the way to go.
If you're just looking for something to mess around with, or try to visualize a building technique or color scheme without finding the bricks, then LDD has a clear advantage.
There are also strengths and weaknesses in the brick palette - LDD doesn't have the old-style hinges and certain other older elements, like monorail track, and the MLCAD (and any other tool that uses the ldraw.org parts library) can be slow to add new parts.
MLCAD also has a much steeper learning curve - it takes a comparatively large investment in time to get good at it, but the reward is the amount of freedom you get.
For any of the LDD users out there, can you build this set? http://www.brickset.com/detail/?Set=6830-1
I wasn't able to attach the engines/robots... I think it's a limitation of LDD (and possibly an illegal design) but I would be curious to know if anyone else had success.
I think this highlights one of the other differences in LDD vs. MLCAD. It's not possible in LDD, because the software checks the geometry for you. In MLCAD, there's no such checking, so you're free to produce illegal connections:
With all that being said- LDD is my editor of choice on the Mac as well, but once I get to the point where I want to render an image, or make instructions, I need to switch over to .ldr format.
You can export from LDD to .ldr - but sometimes that doesn't go so well. Using this file http://www.eurobricks.com/forum/index.php?showtopic=48123 worked very well with LDD 4.0 - but I have not tested with LDD 4.1...
Does anyone have enough experience with those to make a recommendation? I like to use MLCad to design MOC's, and to document MOC's I've designed by building, and I like to generate parts lists. Right now I'm not to concerned with high quality rendering, or generating instructions.
Thanks!