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I've also built the input bin and lifter for another module. I'm hoping to get that finished in time for STEAM, but given I have a grand total of 4 evenings free between now and then, it might be a struggle!
And I only have 2 and a half evenings before STEAM in which to finish my latest module and completely build another one 😬
As you may be able to work out from the photo, the balls get sent down one of four different tubes, one of which returns them to the input, while the other three forward them to the next module.
Here's a video:
I thought the shadows on the curtain behind it were the balls falling off the tracks at first! Awesome design.
There'd be a number of difficulties - loading the cart at a specific time, emptying it at the bottom, hauling the cart back up to the top, etc.
All of them are doable, but it's not something I'm looking at.
That would just be a Mindstorms based module then. You could do it other ways, but electronically would be the least amount of building (least weird mechanisms).
have done, some brilliant lateral thinking and mechanical ingenuity on display here - loved the fact that people could even get in and out thanks to the lovely rising arch thing!
A huge thanks to @Huw for collaborating again! It was a pleasure to be part of it. Also many thanks to Jonathan (pictured above), Mark, and @drdavewatford for looking after it while we had breaks and while I took part in the Lego Robot Wars battles!
And thanks to @Paperballpark for helping to make it way bigger than last year's. I think we both learned a lot and have a few reliability improvements to make to some of our modules before their next outing :)
Have to say I was massively impressed with the quality and ingenuity of the modules - well done, guys! Sorry I didn't have time to contribute something myself - too busy trying to finish up my contribution for the modular display - but I'd love to build something for next year if you guys decide to go again.
Also worth noting that the GBC seemed to be really popular with attendees - kids especially were going crazy for it, and at times people were squeezed in 2 or 3 deep all the way around the display.
I won't steal any of his thunder on how the event went, but he, along with the other participants, had some fantastic modules. My son and I really enjoyed seeing what was put together!
But just to resolve the question here, I've never been to Bricks Cascade, so can't speak to how they compare.
If you have any questions about the modules you can ask here, or PM me.
The balls are travelling at quite a pace, so why not construct a loop-the-loop for them to whizz round?
Alternatively a jump with a net to catch the balls on the other side would be cool....
I did have them rising higher up the slope then dropping backwards and falling down a hole, which is effectively a jump, I suppose, but often the rising ball would hit a falling one resulting in it dropping back down to the start of the slope..
Maybe I'll have another play...
I think gunk is unavoidable. Jamie and I have been using unpainted balls but there's still crud after a weekend's running. It's probably dust and filth that they are picking up and distributing.
Unfortunately, about 1 in 10 balls didn't go around it properly, and would fall back into the initial ramp area, where they would be hit by other balls and gather there. It was also very sensitive to tables which weren't completely level.
Basically, a fail rate of about 10% is unacceptably high for a module, so it's never been to an event (although I took it to the Brickish Christmas event last year). I never managed to get it working properly, and it currently sits forlornly next to my other modules, awaiting the day when I just say 'oh sod it' and dismantle it.